home *** CD-ROM | disk | FTP | other *** search
Text File | 1993-08-01 | 19.4 KB | 647 lines | [TEXT/R*ch] |
- # SCCS Id: @(#)gehennom.des 3.1 91/12/27
- # Copyright (c) 1989 by Jean-Christophe Collet
- # Copyright (c) 1992 by M. Stephenson and Izchak Miller
- # NetHack may be freely redistributed. See license for details.
- #
-
- MAZE: "valley", ' '
- FLAGS: noteleport,hardfloor,nommap
- GEOMETRY:center,center
- MAP
- ----------------------------------------------------------------------------
- |...S.|..|.....| |.....-| |................| |...............| |...|
- |---|.|.--.---.| |......--- ----..........-----.-----....---........---.-.|
- | |.|.|..| |.| --........| |.............| |.......---| |-...........--|
- | |...S..| |.| |.......-----.......------| |--------..---......------- |
- |----------- |.| |-......| |....|...-- |...-----................---- |
- |.....S....---.| |.......| |....|...| |..............----------- |
- |.....|.|......| |.....--- |......--- |....---.......| |
- |.....|.|------| |....-- --....-- |-------- ----....--------------- |
- |.....|--......---BBB-| |...-- |.......| |..................| |
- |..........||........-| --...| |.......| |...||.............| |
- |.....|...-||-........------....| |.......---- |...||.............-- |
- |.....|--......---...........--------..........| |.......---------...-- |
- |.....| |------| |--.......--| |..B......----- -----....| |.| |....--- |
- |.....| |......--| ------..| |----..B......| |.--------.-- |-.....---|
- |------ |........| |.|....| |.....----BBBB---------...........---.........|
- | |........| |...|..| |.....| |-.............--------...........---|
- | --.....-----------.| |....-----.....---------- |.........---- |
- | |..|..B...........| |.|..........|.| |.|........| |
- ----------------------------------------------------------------------------
- ENDMAP
- # Dungeon Description
- # The shrine to Moloch.
- REGION:(01,06,05,14),lit,"temple"
- # The Morgues
- REGION:(19,01,24,08),unlit,"morgue",filled,true
- REGION:(09,14,16,18),unlit,"morgue",filled,true
- REGION:(37,09,43,14),unlit,"morgue",filled,true
- # Stairs
- STAIR:(01,01),down
- # Branch location
- BRANCH:(66,17,66,17),(0,0,0,0)
-
- # Secret Doors
- DOOR:locked,(04,01)
- DOOR:locked,(08,04)
- DOOR:locked,(06,06)
-
- # The altar of Moloch.
- ALTAR:(03,10),noalign,shrine
-
- # Non diggable walls - everywhere!
- NON_DIGGABLE:(00,00,75,19)
-
- # Objects
- # **LOTS** of dead bodies (all human).
- # note: no priest(esse)s - maybe Moloch has a *special*
- # fate reserved for members of *that* class.
- #
- OBJECT:'%',"corpse",random,"archeologist",0
- OBJECT:'%',"corpse",random,"archeologist",0
- OBJECT:'%',"corpse",random,"barbarian",0
- OBJECT:'%',"corpse",random,"barbarian",0
- OBJECT:'%',"corpse",random,"caveman",0
- OBJECT:'%',"corpse",random,"cavewoman",0
- OBJECT:'%',"corpse",random,"healer",0
- OBJECT:'%',"corpse",random,"healer",0
- OBJECT:'%',"corpse",random,"knight",0
- OBJECT:'%',"corpse",random,"knight",0
- OBJECT:'%',"corpse",random,"rogue",0
- OBJECT:'%',"corpse",random,"rogue",0
- OBJECT:'%',"corpse",random,"samurai",0
- OBJECT:'%',"corpse",random,"samurai",0
- OBJECT:'%',"corpse",random,"tourist",0
- OBJECT:'%',"corpse",random,"tourist",0
- OBJECT:'%',"corpse",random,"valkyrie",0
- OBJECT:'%',"corpse",random,"valkyrie",0
- OBJECT:'%',"corpse",random,"wizard",0
- OBJECT:'%',"corpse",random,"wizard",0
- #
- # Some random weapons and armor.
- #
- OBJECT:'[',random,random
- OBJECT:'[',random,random
- OBJECT:'[',random,random
- OBJECT:'[',random,random
- OBJECT:')',random,random
- OBJECT:')',random,random
- OBJECT:')',random,random
- OBJECT:')',random,random
- #
- # Some random loot.
- #
- OBJECT:'*',"ruby",random
- OBJECT:'*',random,random
- OBJECT:'*',random,random
- OBJECT:'!',random,random
- OBJECT:'!',random,random
- OBJECT:'!',random,random
- OBJECT:'?',random,random
- OBJECT:'?',random,random
- OBJECT:'?',random,random
- OBJECT:'/',random,random
- OBJECT:'/',random,random
- OBJECT:'=',random,random
- OBJECT:'=',random,random
- OBJECT:'+',random,random
- OBJECT:'+',random,random
- OBJECT:'(',random,random
- OBJECT:'(',random,random
- OBJECT:'(',random,random
-
- # (Not so) Random traps.
- TRAP:"spiked pit", (05,02)
- TRAP:"spiked pit", (14,05)
- TRAP:"sleep gas", (03,01)
- TRAP:"board", (21,12)
- TRAP:"board", random
- TRAP:"dart", (60,01)
- TRAP:"dart", (26,17)
- TRAP:"anti magic", random
- TRAP:"anti magic", random
- TRAP:"magic", random
- TRAP:"magic", random
-
- # Random monsters.
- # The ghosts.
- MONSTER:' ',"ghost",random
- MONSTER:' ',"ghost",random
- MONSTER:' ',"ghost",random
- MONSTER:' ',"ghost",random
- MONSTER:' ',"ghost",random
- MONSTER:' ',"ghost",random
- # Add a few bats for atmosphere.
- MONSTER:'B',"vampire bat",random
- MONSTER:'B',"vampire bat",random
- MONSTER:'B',"vampire bat",random
- # And a lich for good measure.
- MONSTER:'L',random,random
- # Some undead nasties for good measure
- MONSTER:'V',random,random
- MONSTER:'V',random,random
- MONSTER:'V',random,random
- MONSTER:'Z',random,random
- MONSTER:'Z',random,random
- MONSTER:'Z',random,random
- MONSTER:'Z',random,random
- MONSTER:'M',random,random
- MONSTER:'M',random,random
- MONSTER:'M',random,random
- MONSTER:'M',random,random
- #
- # The Juiblex level
- #
- MAZE:"juiblex",' '
- FLAGS:noteleport
- INIT_MAP:'.','}',true,true,unlit,false
- GEOMETRY:center,center
- MAP
- ..}}}}}.}}}}}.}}}}}.}}}}}.}}}}}.}}}}}.}}}}}.}}}}}..
- .}}}.}}}}}..}}}..}}}}}..}}}..}}}}}..}}}..}}}}}.}}}.
- }}}...}}..}}.}.}}.}}.}}}...}}}.}}}..}}}..}}}}...}}}
- .}}}.}}.}}}.}}.}}.}}...}}.}}.....}}.....}....}.}}}.
- ..}}}..}}}.}}.}}.}}..}}.....}}.}}}.}}.}}}}}}}}}}}..
- .}}}..}}}}}.}}.}}.}}...}}}}}.....}}.}}}}}}.....}}}.
- }}}..}}...}}..}}.}}}.}}}...}}}.}}}.}.}}}}..P.P..}}}
- }}.}}}}...}}}}}.}...}}}..P..}}}.}.}}}.}}}}.....}}}}
- }.}}}}.}}.}..}.}}}}}}}..P.P..}}}.}}}.}}..}}...}}}}.
- .}}}}.}}}}....}}}}}.}}}..P..}}}.}}}}.}}..}}...}}}.}
- }}}}..}}.}}..}}}}...}}}}...}}}.}}}}}.}}}}.}}}}}}.}}
- }}}...}}...}}}..}}}}}}}}}}}}.....}}}}.}}...}..}.}}}
- .}}}..}}.}}}}....}}..}}}..}}.....}}}}.}}}.}....}}}.
- ..}}}.}}}}..}}..}}..}}..}}..}}.}}}..}.}..}}}..}}}..
- .}}}.}}}}....}}}}..}}....}}}}}}}...}}}....}}}}.}}}.
- }}}...}}}....}}}..}}}....}}}..}}...}}}....}}}...}}}
- .}}}.}}}}}..}}}..}}}}}..}}}..}}}}}..}}}..}}}}}.}}}.
- ..}}}}}.}}}}}.}}}}}.}}}}}.}}}}}.}}}}}.}}}}}.}}}}}..
- ENDMAP
- # Random registers
- RANDOM_MONSTERS:'j','b','P','F'
- RANDOM_PLACES:(04,02),(46,02),(04,15),(46,15)
- # Dungeon description
- REGION:(00,00,50,17),unlit,"swamp"
- MAZEWALK:(00,09),west
- MAZEWALK:(50,08),east
- STAIR:levregion(01,00,08,20),(0,0,50,17),down
- STAIR:levregion(69,00,79,20),(0,0,50,17),up
- BRANCH:levregion(01,00,08,20),(0,0,50,17)
- TELEPORT_REGION:levregion(01,00,08,20),(0,0,50,17),up
- TELEPORT_REGION:levregion(69,00,79,20),(0,0,50,17),down
- FOUNTAIN:place[0]
- MONSTER:'m',"giant mimic",place[1],m_feature "fountain"
- MONSTER:'m',"giant mimic",place[2],m_feature "fountain"
- MONSTER:'m',"giant mimic",place[3],m_feature "fountain"
- # The demon of the swamp
- MONSTER:'&',"Juiblex",(25,08)
- # And a couple demons
- MONSTER:'i',"lemure",(43,08)
- MONSTER:'i',"lemure",(44,08)
- MONSTER:'i',"lemure",(45,08)
- # Some liquids and gems
- OBJECT:'*',random,(43,06)
- OBJECT:'*',random,(45,06)
- OBJECT:'!',random,(43,09)
- OBJECT:'!',random,(44,09)
- OBJECT:'!',random,(45,09)
- # And lots of blobby monsters
- MONSTER:monster[0],random,(25,06)
- MONSTER:monster[1],random,(24,07)
- MONSTER:monster[2],random,(26,07)
- MONSTER:monster[3],random,(23,08)
- MONSTER:monster[3],random,(27,08)
- MONSTER:monster[2],random,(24,09)
- MONSTER:monster[1],random,(26,09)
- MONSTER:monster[0],random,(25,10)
- MONSTER:'J',random,random
- MONSTER:'J',random,random
- MONSTER:'J',random,random
- MONSTER:'J',random,random
- MONSTER:'P',random,random
- MONSTER:'P',random,random
- MONSTER:'P',random,random
- MONSTER:'P',random,random
- MONSTER:'b',random,random
- MONSTER:'b',random,random
- MONSTER:'b',random,random
- MONSTER:'F',random,random
- MONSTER:'F',random,random
- MONSTER:'F',random,random
- MONSTER:'m',random,random
- MONSTER:'m',random,random
- # Some random objects
- OBJECT:'!',random,random
- OBJECT:'!',random,random
- OBJECT:'!',random,random
- OBJECT:'%',random,random
- OBJECT:'%',random,random
- OBJECT:'%',random,random
- # Some traps
- TRAP:"sleep gas",random
- TRAP:"sleep gas",random
- TRAP:"anti magic",random
- TRAP:"anti magic",random
- TRAP:"magic",random
- TRAP:"magic",random
- #
- # The Orcus Level
- #
- MAZE:"orcus",random
- FLAGS: noteleport,shortsighted
- GEOMETRY:right,center
- # A ghost town
- MAP
- .|....|....|....|..............|....|........
- .|....|....|....|..............|....|........
- .|....|....|....|--...-+-------|.............
- .|....|....|....|..............+.............
- .|.........|....|..............|....|........
- .--+-...-+----+--....-------...--------.-+---
- .....................|.....|.................
- .....................|.....|.................
- .--+----....-+---....|.....|...----------+---
- .|....|....|....|....---+---...|......|......
- .|.........|....|..............|......|......
- .----...---------.....-----....+......|......
- .|........................|....|......|......
- .----------+-...--+--|....|....----------+---
- .|....|..............|....+....|.............
- .|....+.......|......|....|....|.............
- .|....|.......|......|....|....|.............
- ENDMAP
- MAZEWALK:(00,06),west
- # Entire main area
- REGION:(01,00,44,16),unlit,"ordinary"
- STAIR:(33,15),down
- STAIR:levregion(01,00,12,20),levregion(20,01,70,20),up
- BRANCH:levregion(01,00,12,20),levregion(20,01,70,20)
- TELEPORT_REGION:levregion(01,00,12,20),levregion(20,01,70,20)
- # Wall "ruins"
- OBJECT:'`',"boulder",(19,02)
- OBJECT:'`',"boulder",(20,02)
- OBJECT:'`',"boulder",(21,02)
- OBJECT:'`',"boulder",(36,02)
- OBJECT:'`',"boulder",(36,03)
- OBJECT:'`',"boulder",(06,04)
- OBJECT:'`',"boulder",(05,05)
- OBJECT:'`',"boulder",(06,05)
- OBJECT:'`',"boulder",(07,05)
- OBJECT:'`',"boulder",(39,05)
- OBJECT:'`',"boulder",(08,08)
- OBJECT:'`',"boulder",(09,08)
- OBJECT:'`',"boulder",(10,08)
- OBJECT:'`',"boulder",(11,08)
- OBJECT:'`',"boulder",(06,10)
- OBJECT:'`',"boulder",(05,11)
- OBJECT:'`',"boulder",(06,11)
- OBJECT:'`',"boulder",(07,11)
- OBJECT:'`',"boulder",(21,11)
- OBJECT:'`',"boulder",(21,12)
- OBJECT:'`',"boulder",(13,13)
- OBJECT:'`',"boulder",(14,13)
- OBJECT:'`',"boulder",(15,13)
- OBJECT:'`',"boulder",(14,14)
- # Doors
- DOOR:closed,(23,02)
- DOOR:open,(31,03)
- DOOR:nodoor,(03,05)
- DOOR:closed,(09,05)
- DOOR:closed,(14,05)
- DOOR:closed,(41,05)
- DOOR:open,(03,08)
- DOOR:nodoor,(13,08)
- DOOR:open,(41,08)
- DOOR:closed,(24,09)
- DOOR:closed,(31,11)
- DOOR:open,(11,13)
- DOOR:closed,(18,13)
- DOOR:closed,(41,13)
- DOOR:open,(26,14)
- DOOR:closed,(06,15)
- # Special rooms
- ALTAR:(24,07),noalign,sanctum
- REGION:(22,12,25,16),unlit,"morgue"
- REGION:(32,09,37,12),lit,"shop"
- REGION:(12,00,15,04),lit,"shop"
- # Some traps.
- TRAP:"spiked pit", random
- TRAP:"sleep gas", random
- TRAP:"anti magic", random
- TRAP:"fire", random
- TRAP:"fire", random
- TRAP:"fire", random
- TRAP:"magic", random
- TRAP:"magic", random
- # Some random objects
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- # The resident nasty
- MONSTER:'&',"Orcus",(33,15)
- # And its preferred companions
- MONSTER:'Z',"human zombie",(32,15)
- MONSTER:' ',"shade",(32,14)
- MONSTER:' ',"shade",(32,16)
- MONSTER:'V',"vampire",(35,16)
- MONSTER:'V',"vampire",(35,14)
- MONSTER:'V',"vampire lord",(36,14)
- MONSTER:'V',"vampire lord",(36,15)
- # Randomly placed companions
- MONSTER:'Z',"skeleton",random
- MONSTER:'Z',"skeleton",random
- MONSTER:'Z',"skeleton",random
- MONSTER:'Z',"skeleton",random
- MONSTER:'Z',"skeleton",random
- MONSTER:' ',"shade",random
- MONSTER:' ',"shade",random
- MONSTER:' ',"shade",random
- MONSTER:' ',"shade",random
- MONSTER:'Z',"giant zombie",random
- MONSTER:'Z',"giant zombie",random
- MONSTER:'Z',"giant zombie",random
- MONSTER:'Z',"ettin zombie",random
- MONSTER:'Z',"ettin zombie",random
- MONSTER:'Z',"ettin zombie",random
- MONSTER:'Z',"human zombie",random
- MONSTER:'Z',"human zombie",random
- MONSTER:'Z',"human zombie",random
- MONSTER:'V',"vampire",random
- MONSTER:'V',"vampire",random
- MONSTER:'V',"vampire",random
- MONSTER:'V',"vampire lord",random
- MONSTER:'V',"vampire lord",random
- # A few more for the party
- MONSTER:random,random,random
- MONSTER:random,random,random
- MONSTER:random,random,random
- MONSTER:random,random,random
- MONSTER:random,random,random
- #
- # The Asmodeus Level
- #
- MAZE:"asmodeus",random
- FLAGS: noteleport
- # First part
- GEOMETRY:half-left,center
- MAP
- ---------------------
- |.............|.....|
- |.............S.....|
- |---+------------...|
- |.....|.........|-+--
- |..---|.........|....
- |..|..S.........|....
- |..|..|.........|....
- |..|..|.........|-+--
- |..|..-----------...|
- |..S..........|.....|
- ---------------------
- ENDMAP
- STAIR:levregion(01,00,6,20),levregion(6,1,70,16),up
- BRANCH:levregion(01,00,6,20),levregion(6,1,70,16)
- TELEPORT_REGION:levregion(01,00,6,20),levregion(6,1,70,16)
-
- # Doors
- DOOR:closed,(04,03)
- DOOR:locked,(18,04)
- DOOR:closed,(18,08)
- #
- STAIR:(13,07),down
- # Non diggable walls
- NON_DIGGABLE:(00,00,20,11)
- # Entire main area
- REGION:(01,01,20,10),unlit,"ordinary"
- # The fellow in residence
- MONSTER:'&',"Asmodeus",(12,07)
- # Some random weapons and armor.
- OBJECT:'[',random,random
- OBJECT:'[',random,random
- OBJECT:')',random,random
- OBJECT:')',random,random
- OBJECT:'*',random,random
- OBJECT:'!',random,random
- OBJECT:'!',random,random
- OBJECT:'?',random,random
- OBJECT:'?',random,random
- OBJECT:'?',random,random
- # Some traps.
- TRAP:"spiked pit", (05,02)
- TRAP:"fire", (08,06)
- TRAP:"sleep gas", random
- TRAP:"anti magic", random
- TRAP:"fire", random
- TRAP:"magic", random
- TRAP:"magic", random
- # Random monsters.
- MONSTER:' ',"ghost",(11,07)
- MONSTER:'&',"horned devil",(10,05)
- MONSTER:'L',random,random
- # Some Vampires for good measure
- MONSTER:'V',random,random
- MONSTER:'V',random,random
- MONSTER:'V',random,random
- # Second part
- GEOMETRY:half-right,center
- MAP
- ---------------------------------
- ................................|
- ................................+
- ................................|
- ---------------------------------
- ENDMAP
- MAZEWALK:(32,02),east
- # Non diggable walls
- NON_DIGGABLE:(00,00,32,04)
- DOOR:closed,(32,02)
- MONSTER:'&',random,random
- MONSTER:'&',random,random
- MONSTER:'&',random,random
- TRAP:"anti magic", random
- TRAP:"fire", random
- TRAP:"magic", random
-
- #
- # The Baalzebub level
- #
- MAZE:"baalz",random
- FLAGS: noteleport
- GEOMETRY:right,center
- MAP
- -------------------------------------------------
- | --- ----
- | ---- | ------------ |
- | ------ | --------|..........|---
- | |....| -------|...........--------------
- ---....|--|..................S............|----
- ....--....S..----------------|............S...|
- ---....|--|..................|............|----
- | |....| -------|...........-----S--------
- | ------ | --------|..........|---
- | ---- | ------------ |
- | --- ----
- -------------------------------------------------
- ENDMAP
- STAIR:levregion(01,00,15,20),levregion(15,1,70,16),up
- BRANCH:levregion(01,00,15,20),levregion(15,1,70,16)
- TELEPORT_REGION:levregion(01,00,15,20),levregion(15,1,70,16)
- NON_DIGGABLE:(00,00,46,12)
- MAZEWALK:(00,06),west
- STAIR:(44,06),down
- # The fellow in residence
- MONSTER:'&',"Baalzebub",(35,06)
- # Some random weapons and armor.
- OBJECT:'[',random,random
- OBJECT:'[',random,random
- OBJECT:')',random,random
- OBJECT:')',random,random
- OBJECT:'*',random,random
- OBJECT:'!',random,random
- OBJECT:'!',random,random
- OBJECT:'?',random,random
- OBJECT:'?',random,random
- OBJECT:'?',random,random
- # Some traps.
- TRAP:"spiked pit", random
- TRAP:"fire", random
- TRAP:"sleep gas", random
- TRAP:"anti magic", random
- TRAP:"fire", random
- TRAP:"magic", random
- TRAP:"magic", random
- # Random monsters.
- MONSTER:' ',"ghost",(37,07)
- MONSTER:'&',"horned devil",(32,05)
- MONSTER:'&',"barbed devil",(38,07)
- MONSTER:'L',random,random
- # Some Vampires for good measure
- MONSTER:'V',random,random
- MONSTER:'V',random,random
- MONSTER:'V',random,random
- #
- # The Sanctum Level
- #
- MAZE:"sanctum", ' '
- FLAGS: noteleport,hardfloor,nommap
- GEOMETRY:center,center
- MAP
- ----------------------------------------------------------------------------
- | -------------- |
- | |............| ------- |
- | -------............----- |.....| |
- | |......................| --.....| --------- |
- | ----......................---------|......---- |.......| |
- | |........---------..........|......+.........| ------+---..| |
- | ---........|.......|..........--S----|.........| |........|..| |
- | |..........|.......|.............| |.........-------..---------- |
- | |..........|.......|..........---- |..........|....|..|......| |
- | |..........|.......|..........| --.......----+---S---S--..| |
- | |..........---------..........| |.......|.............|..| |
- | ---...........................| -----+-------S---------S--- |
- | |...........................| |...| |......| |....|-- |
- | ----.....................---- |...---....--- ---......| |
- | |.....................| |..........| |.....---- |
- | -------...........----- --...------- |.....| |
- | |...........| |...| |.....| |
- | ------------- ----- ------- |
- ----------------------------------------------------------------------------
- ENDMAP
- REGION:(15,07,21,10),lit,"temple"
- ALTAR:(18,08),noalign,sanctum
- REGION:(41,06,48,11),unlit,"morgue",filled,true
- # Non diggable walls
- NON_DIGGABLE:(00,00,75,19)
- # Doors
- DOOR:closed,(40,06)
- DOOR:locked,(62,06)
- DOOR:closed,(46,12)
- DOOR:closed,(53,10)
- # Surround the temple with fire
- TRAP:"fire",(13,05)
- TRAP:"fire",(14,05)
- TRAP:"fire",(15,05)
- TRAP:"fire",(16,05)
- TRAP:"fire",(17,05)
- TRAP:"fire",(18,05)
- TRAP:"fire",(19,05)
- TRAP:"fire",(20,05)
- TRAP:"fire",(21,05)
- TRAP:"fire",(22,05)
- TRAP:"fire",(23,05)
- TRAP:"fire",(13,12)
- TRAP:"fire",(14,12)
- TRAP:"fire",(15,12)
- TRAP:"fire",(16,12)
- TRAP:"fire",(17,12)
- TRAP:"fire",(18,12)
- TRAP:"fire",(19,12)
- TRAP:"fire",(20,12)
- TRAP:"fire",(21,12)
- TRAP:"fire",(22,12)
- TRAP:"fire",(23,12)
- TRAP:"fire",(13,06)
- TRAP:"fire",(13,07)
- TRAP:"fire",(13,08)
- TRAP:"fire",(13,09)
- TRAP:"fire",(13,10)
- TRAP:"fire",(13,11)
- TRAP:"fire",(23,06)
- TRAP:"fire",(23,07)
- TRAP:"fire",(23,08)
- TRAP:"fire",(23,09)
- TRAP:"fire",(23,10)
- TRAP:"fire",(23,11)
- # Some traps.
- TRAP:"spiked pit", random
- TRAP:"fire", random
- TRAP:"sleep gas", random
- TRAP:"anti magic", random
- TRAP:"fire", random
- TRAP:"magic", random
- # Some random objects
- OBJECT:'[',random,random
- OBJECT:'[',random,random
- OBJECT:'[',random,random
- OBJECT:'[',random,random
- OBJECT:')',random,random
- OBJECT:')',random,random
- OBJECT:'*',random,random
- OBJECT:'!',random,random
- OBJECT:'!',random,random
- OBJECT:'!',random,random
- OBJECT:'!',random,random
- OBJECT:'?',random,random
- OBJECT:'?',random,random
- OBJECT:'?',random,random
- OBJECT:'?',random,random
- OBJECT:'?',random,random
- # Some monsters.
- MONSTER:'&',"horned devil",(14,12),hostile
- MONSTER:'&',"barbed devil",(18,08),hostile
- MONSTER:'&',"erinyes",(10,04),hostile
- MONSTER:'&',"marilith",(15,04),hostile
- MONSTER:'&',"nalfeshnee",(27,08),hostile
- # Moloch's horde
- MONSTER:'@',"aligned priest",(20,03),noalign,hostile
- MONSTER:'@',"aligned priest",(15,04),noalign,hostile
- MONSTER:'@',"aligned priest",(11,05),noalign,hostile
- MONSTER:'@',"aligned priest",(11,07),noalign,hostile
- MONSTER:'@',"aligned priest",(11,09),noalign,hostile
- MONSTER:'@',"aligned priest",(11,12),noalign,hostile
- MONSTER:'@',"aligned priest",(15,13),noalign,hostile
- MONSTER:'@',"aligned priest",(17,13),noalign,hostile
- MONSTER:'@',"aligned priest",(21,13),noalign,hostile
- # A few nasties
- MONSTER:'L',random,random
- MONSTER:'L',random,random
- MONSTER:'V',random,random
- MONSTER:'V',random,random
- MONSTER:'V',random,random
- STAIR:(63,15),up
-